As you
may notice, the printout of the test contains six boxes, all of which
contain a diagram of the tanks and the truck. On each, the size of the
two limited tanks is indicated. The top tank is full, and the truck begins
empty, as do the two finite tanks.
- Begin by reading
through the instructions with the child. Then work a few steps of
the sample problems to show the child how the game works.
- The child should
be given a blue pencil and the proctor will have a red one.
- For each move,
the child will select an arrow on the diagram on the left to show
how he/she wants to transfer juice from one tank to another. The child
should then write in each of the tanks and the truck how much juice
each contains.
- The proctor
will then use the red pencil to indicate, on the diagram on the right,
how much juice each tank really would contain after the child's move.
The game will thus continue until the tank contains the correct amount,
or until the child has performed 18 moves without getting the right
amount in the tank.
The
test itself consists of three problems to be solved in this manner.
We
are suggesting the following guidelines for scoring:
Problem 1: The most efficient solution takes four steps: (1) circle
the arrow from the upper tank to the 6-unit tank, (2) circle the arrow
from the 6-unit tank to the truck, (3) circle the arrow from the upper
tank to the 5-unit tank, and (4) circle the arrow from the 5-unit tank
to the truck. The order of the steps can be rearranged in several ways
to produce the same effect. The overall pattern is simple addition: 6
+ 5 = 11.
Problem 2: The most efficient solution takes three steps: (1) circle
the arrow from the upper tank to the 5-unit tank, (2) circle the arrow
from the 5-unit tank to the 1-unit tank, and (3) circle the arrow from
the 5-unit tank to the truck. The overall pattern is simple subtraction:
5 - 1 = 4. A less sophisticated strategy is based on repeated addition:
1 + 1 + 1 + 1 = 4.
Problem
3: The most efficient solution takes five steps: (1) circle the arrow
from the upper tank to the 7-unit tank, (2) circle the arrow from the
7-unit tank to the truck, (3) circle the arrow from the upper tank to
the 7-unit tank, (4) circle the arrow from the 7-unit tank to the 2-unit
tank, and (5) circle the arrow from the 7-unit tank to the truck. The
overall pattern is a combination of addition and subtraction: 7 + (7 -
2) = 12. The less sophisticated approach is based on repeated addition:
2 + 2 + 2 + 2 + 2 + 2 = 12.
Scoring can
be based on adding up the number of correct solutions within 18 trials,
yielding a score ranging from 0 to 3. Scoring can be based on the total
number of moves (with a maximum of 18 per problem), yielding scores ranging
from a perfect score of 12 to a maximum score of 54. Scoring of the second
two problems can be based on the strategy used to solve the problem: the
sophisticated strategy which involves subtraction (i.e., circling the
arrow from the 5-unit tank to the 1-unit tank in problem 2, or circling
the arrow from the 7-unit tank to the 2-unit tank in problem 3) whereas
the less sophisticated strategy involves only addition (i.e., not circling
the arrow between tanks). A strategy score ranging from 0 to 2 is computed
giving students one point for using the sophisticated strategy on problem
2 and one point for using it on problem 3.
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