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Examining Task Context
and Prior Knowledge During Naturalistic Tasks
What visual information is used
during a simple task of picking up and
putting down an object?
Virtual
Reality Lab
Mary
Hayhoe Principal
Investigator
Jason
Droll Graduate Student
Jochen Triesch
Collaborator
Brian Sullivan
Research Assistant
Keith Parkins
Programmer
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Goals
Most experiments in visual memory
and attention address the maximum capacity of storage or the limits of
human performance. Our interactive sorting task within virtual reality
is designed to mimic more natural behavior. We aim to reveal the
typical usage of memory, attention and motor movement during ordinary
behavior. How do the goals of a behavioral task interact with
mechanisms of attention?
(The present paradigm builds upon
other experiments described in Triesch,
Ballard, Hayhoe & Sullivan, 2003)
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Equipment
Subjects wear a Virtual Research V8 head
mounted display, displaying a stereo scene on two LCD screens with 640
X 480 resolution. Subjects' thumb and forefinger are placed in
thimbles, each attached to a Phantom-3
device from Sensable Technologies. The Phantom provides haptic
feedback, and the position of the subject's thumb and forefinger are
represented by small red spheres. The position of the left eye is
monitored with an ASL 501 tracker, and the velocity of the right eye is
monitored with an ASL 210 tracker (to allow sacccadic updating).
For more on saccadic updating in virtual reality, see Triesch, Sullivan,
Hayhoe &
Ballard, 2002.
Task Paradigm
Subjects perform a brick-sorting task in which
one feature is used for pick-up selection, and either the same, or a
different, feature is used for the put-down decision. The pick-up
and put-down cues indicate which feature dimension is relevant (e.g.
color, width, height or texture) and what feature value to use on a
particular trial (e.g. red).

On a small fraction of trials (~10%), we make a
change to one of the features of the brick being carried. We warn
subjects before the experiment to expect these changes, and to place
them in the "trash can," the black hole in the center of the table, if
they detect the change.
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General Results
Eye movements during the brick-sorting task
suggest that subjects are acquiring information on a "need-to-know"
basis. The order in which areas in the scene are fixated is
tightly linked to the immediate demands of the task.
Rates of change detection suggest that
subjects retain only the brick features that are expected to be
relevant for the put-down decision. Despite being told to expect
changes, subjects miss the majority of feature changes. However,
subjects are more sensitive to changes in features relevant to the
sorting task than features that are irrelevant. This suggests
that the information acquired during a task can be as sparse as an
indivudual object feature.
Subjects' sorting decision following a missed
change suggests that another reason for why these changes are missed
depends on the expected relevance of the changed feature. When
subjects miss a change to a feature that they expect to use for the
put-down decision, subjects appear to miss the change due to the
failure to update the current brick feature (evidenced by the
preference to sort changed bricks by the old, pre-change,
feature). However, when subjects are instructed to use a feature
they couldn't anticipate, subjects appear to miss the change due to a
failure to retain the relevant feature before the change (evidenced by
the preference to sort changed bricks by the new, post-change, feature).
Thus, selection and storage of visual
information in naturalistic tasks depends on both task relevance and
its predictability. Subjects dynamically trade off memory use and eye
movements depending on their expectations of what information is needed
for the task.
Example Trials
Predictable
Put-Down Relevance (Droll et al, (accepted pending revision) JEP:HPP)
Normal Trials
with No
Feature Changes (32.0MB, 12Hz)
Several trials in the Two-Feature condition where height
is relevant for pick-up and width is relevant for put-down.
Fixations to the put-down cue are
generally followed with a saccade to the belt, suggesting that the
subject made the sorting decision based on information in working
memory of the relevant feature (as opposed to re-fixating the brick
before sorting). This behavior is most common when
subjects can predict which feature is relevant for put-down.
Missing Color
Change (18.1MB,
12Hz)
A subject is picking up bricks
by their texture and sorting them also by texture (One-Feature condition). In
the third trial,
the blue brick changes to red but the subject fails to report the
change (by failing to sort it in the "trash can").
Missing Color
Change (11.8MB,
12Hz)
Similar to the above example, a
subject is picking up bricks
by their texture and sorting them also by texture (One-Feature condition).
In the third trial,
the red brick changes to blue but the subject fails to report the
change (by failing to sort it in the "trash can").
Noticing Texture
Change (13.3MB,
12Hz)
Again, a subject is picking up
bricks
by their texture and sorting them also by texture (One-Feature condition).
However, the subject notices the relevant texture change in the second
trial.
Unpredictable
Put-Down Relevance (Work in
progress...)
Normal Trials with No
Feature Changes (16MB, 12Hz)
The subject is picking up bricks
by their width and sorting them on the belts by any of the four
features. The frequent fixations back to the brick after having
fixated the sorting cue suggest that subjects are acquiring the
relevant brick feature "just-in-time" for the put-down decision.
This is a common phenomenon when the put-down relevant feature is not
predictable.
Missing Color Change (15.7MB, 12Hz)
The subject is picking up bricks
by their texture and sorting them on the belts by any of the four
features. In the second trial,
the red brick changes to blue but the subject fails to report the
change (by failing to sort it in the "trash can").
Violating
Scene Context (Work in progress...)
Noticing New Color
Change (8.0MB, 12Hz)
Color changes are almost always
noticed when the change introduces a novel color to the scene.
This subject noticed the red to blue color change when blue had not
been used earlier in the experiment. These same red to blue
changes were usually missed when red and blue bricks were used
throughout the task (see examples above).
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Publications
Triesch, J., Sullivan,
B., Hayhoe,
M. & Ballard, D. (2002). Saccade contingent
scene changes in unconstrained virtual reality. Proceedings, Eye
Tracking Research & Application, 95-102.
Triesch, J.,
Ballard, D.,
Hayhoe, M., & Sullivan, B. (2003). What
you see is what you need. Journal of Vision, 3, 86-94.
Droll,
J., Hayhoe, M.,
Triesch, J., & Sullivan, B. (2005)
Task
demands control acquisition and maintenance of visual
information. Journal of Experimental Psychology: Human Perception
and Performance. 31(6):1416-1438
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