Neurolab
Though we don't think about it much, the force of gravity profoundly
effects human experience as we go about our daily lives here on Earth. In contrast
to birds and aquatic animals, most of the large turning movements humans make
are in a gravitationally horizontal plane. We are used to seeing most objects
from our normal upright head orientation. But the experience of living in weightlessness
is quite different for humans. Your life is not fettered to a single plane.
You can move in any direction, and work upside down if you want to. Astronauts
on previous flights have reported that when working upside down, they frequently
experience striking visual illusions as to what seems "up" and "down", and say
they have difficulty recognizing familiar objects in unfamiliar orientations.
When these illusions happen, they seem to trigger space sickness. The specific
goal of our experiments is to quantify and model these problems, and see whether
they persist on long duration flights. We're trying to reverse-engineer the
mind, and figure out the rules it uses to combine sensory cues. We know people
differ in terms of how much weight they give to visual cues relative to inner
ear cues in judging the vertical here on Earth. Can we predict whether they
will have problems when they fly in space ? Do astronauts eventually develop
a more robust orientation ability ? Or does the human evolutionary heritage
and our lifetime of mono-oriented experience with our environment constrain
what we can learn to do ? Knowing the answers to these questions will help us
figure out what kinds of preflight training and spacecraft interior architectures
will reduce disorientation and space sickness. Inevitably we'll also better
understand the role vision can play in spatial orientation here on Earth, both
in normal individuals, and in patients with inner ear disease.

This is an example of one of the virtual environments we used for the experiments.
This image is generated in realtime and in stereo and seen by the astronauts
while wearing the head-mounted display (see picture below).

Crew member Jay Buckey performing an experiment using the NASA virtual environment
generator during STS-95 (April 1999)

Here's a stereo-pair (crossed fusion) of a scene from our experiment.

Oops, no gravity!
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