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EducationImmersive virtual environments offer immense potential as educational tools. For example, using virtual environments, we can: 1) model a variety of scientific systems By applying learning principles developed by cognitive and educational psychologists, our goals are to study how humans learn in virtual environments and how to design virtual environments that maximize learning potential. Current Projects: A second issue is to determine the cognitive effects of presenting highly visible pedagogical agents who share the virtual world with the student. A third issue, consists of investigating the role of agents' guidance in constructivist virtual environments by comparing different levels of exploration ranging from pure discovery, where the learner is free to explore the VR environment on his own, to guided discovery, where the learner's exploration is guided by the computerized mentor. More generally, Moreno and Mayer are interested in whether the feeling of being in the simulated environment (presence) can result in a qualitatively different learning outcome than learning in non-immersive environments. With this goal, they intend to test if the set of cognitive principles that have arisen from their prior studies in desktop multimedia learning, such as the contiguity and coherence principles, can be extended to virtual environments.
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